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this rules are yet to be field tested. if you want to help me set a points value and field test this rules, do it and mail be back at stoppable750@hotmail.com and remember to name the message "Carnifactor Test" to be sure i'd notice your mail. there are a start-of points value to try, i will change it to the most avarage values people gives me as a final value.
this rules are for those who want to field a Carnifactor in games of warhammer 40k. but please note that they are not official by any means and you need your oponents permition to use them. the Carnifactor in general is my creation and no official GW tyranid name.
***Tyranid Carnifactor*** Points: 995 WS BS
S T
W I A
LD SV 6 3
10 8
5 2 2+1 10
2+/5+ Brood: 1 Carnifactor Bio-Weapons:
a carnifactor have scything talons and two bio-cannons. it also have two
carapace-shoulder mounted bio-cannons (twin-linked). The Horror:
it has the horror hive-mind power Options:
the carnifactor can replace its two bio-cannons for a bio-plasma cannon at
+50pts or a greater strangler at +40pts Greater strangler 48"
10 3
assault D3, large blast Bio-Plasma cannon RNG
STR AP
Type
G 24"-72" 8
3 Heavy
1, ord,Blast Spore launcher this larger spore launcher is the same type mounted on
the smaller biospex. it can launch a spore cluster of 3 spores each turn. also
it can launch one meiotic spore. you can chose one spore mine type per launcher.
and you can add one meiotic spore per launcher. the meiotic spore is a one-shot
weapon only per launcher.also note that it's important to chose what altitude
the meiotic spore is shot to stay in. the launcher fires at a range up to 72".and is a
barrage weapon. frag......................40pts toxin....................45pts
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