this rules are yet to be field tested. if you want to help me set a points value and field test this rules, do it and mail be back at stoppable750@hotmail.com  and remember to name the message "Dominatrix Test" to be sure i'd notice your mail. there are a start-of points value to try, i will change it to the most avarage values people gives me as a final value.

 

this rules are for those who want to field a Dominatrix in games of warhammer 40k. but please note that they are not official by any means and you need your oponents permition to use them.

 

 

 

 

 

    ***Tyranid Dominatrix***

 

 

  WS   BS   S   T   W   I   A    LD   SV

  4       3    10  8    5   4  3+2  10    2+

 

 

  Mass points: 3

  Headquarters: the Dominatrix is a HQ choice for a tyranid army and occupies two HQ slots.

  Bio-Weapons:

 

Hive Mind powers: synapse creature, the horror

 

  Hive Mind Powers

the Dominatrix may chose up to two extra hive mind powers from the list at the points cost indicated

  Catalyst............................20pts

Psychic scream.................20pts

the shadow in the warp.......20pts

Warp Blast........................40pts

 

  Biomorphs

  Enhanced sences...........40pts

Adrenal glads(WS)..........30pts

Adrenal glands(I).............30pts

Bio-Plasma....................40pts

Scythed tail....................40pts

 

 

Special Rules:

  Tyranid Gargantuan creature:

the Dominatrix is a Tyranid gargantuan creature. it follows the monstrous creature rules and the gargantuan creature rules (see the 40k rulebook and imperial armour books). it counts as 20 models for purposes of enemy morale

  Focal point:

the Dominatrixes are a focal synapse point and so have a greater influence over the lesser beasts. the Dominatrix have a synapse range of 18" rather than 12"

  the mindless is for sacrifice!:

the Dominatrix is of high importance and all lesser creatures would sacrifice themselves for it, or the dominatrix controlls them to do so. if a wound is inflicted on the dominatrix roll a dice, on a roll of 4+ you may put the wound on any creature within 6". this saves the dominatrix from damage but kills one wound of the sacrificed creature with no armor save. meaning a carnifex would loose a wound,a gaunt would die. this only apply to none-mass points wounds (ie not critical wounds), and this can't be used to save wounds caused by Ordnance. if using rippers, remove a whole base insteed of a wound.